Astro Golf Presskit
A downloadable press kit
This page contains press information for the game Astro Golf by Spatula Interactive. If you're looking for the game, you can find it here: https://spatulainteractive.itch.io/astrogolf
What does Astro Golf involve?
It's a golf game -- you ping a golf ball through little clusters of planets, each having a small gravitational field. Aiming the ball through these planetscapes isn't easy: the planets' gravitational fields interact with each other in tricky ways, sending your ball on a wacky orbit if you miss your target. Each level is procedurally generated, and from that emerges a rich variety in the levels. Mastering the game requires the player to build up an intuitive grasp of the game's physics.
What's the aim of the game?
There are an endless number of levels, and there are no enforced objectives. On this basic level, it's a physics sandbox toy. However, each level is guaranteed to have a par of one, i.e. to be solvable in one shot. The player can track some stats including their running average of shots per level, their number of holes-in-one, etc. These serve as some benchmark for improvement and comparison. There's also no going back, no resets -- your mistakes stay with you forever. In the default (zen) mode, the player can take multiple shots to complete a hole. In "hard mode", the player only gets one shot and has to keep on retrying. The player's progress in zen and hard modes is separate.
Who would buy Astro Golf?
People who want a no-frills, minimal game, with a learning curve. A game that can be played in short bursts -- on the subway, waiting for a taxi, sitting on the loo. At the same time, it's challenging: the gravity of the game is hard to master, and consistently getting holes-in-one requires some serious orbital mechanics wizardry.
Why did you make it?
Astro Golf is heavily inspired by two lovely games: Desert Golfing by Justin Smith and Sagittarius by George Prosser. These both have great physics and gameplay mechanics, and it just seemed like a fun idea to combine the two. I've also always enjoyed the cute mini-planets of Saint-Exupéry's The Little Prince, and wanted to try re-create some of that atmosphere.
Who are you?
I am Spatula Interactive Ltd., a part-time game developer. Astro Golf is my first game.
What makes Astro Golf worth playing?
It's a stripped-back, meditative game with funny gravitational orbits and cute level transitions. It's easy to pick up, but hard to master. The physics are oddly satisfying. It has been described as "trance inducing" ... :0
One sentence summary?
An ever-changing planetscape, some tricky gravity, and a golf ball.
Where can I get it and how much does it cost?
Astro Golf was released on 23rd September 2019 to iOS, Android, and PC/Mac/Linux.
astro.golf will open the right page depending on your platform. Here are some direct links as well:
- iOS App Store: https://itunes.apple.com/us/app/astro-golf/id1467588154
- Android Google Play: https://play.google.com/store/apps/details?id=com.spatulainteractive.astrogolf
- itch.io for PC/Mac/Linux standalone DRM-free downloads: https://spatulainteractive.itch.io/astrogolf
On mobile, the first 20 levels are free, with a ~ 1.99 USD in-app purchase to unlock endless levels. On PC/Mac/Linux a ~3 USD DRM-free download gets the full game, with endless levels unlocked from the start.
Do you have GIFs / pics / vids?
Yes, screenshots & clips are all in the resource bundle that you can download below.
GIFs also available here: https://imgur.com/gallery/deXFurM
And a trailer here: